Ancient Gear Megaton Golem
EARTH 9

Ancient Gear Megaton Golem

  • Archetype:
  • Ancient Gear

  • ATK:
  • 3300

  • DEF:
  • 3300

  • View:
  • 5582




3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 8, 2026
58± 8/ 100
Power Score
Intrinsic 58
Deck 59

Ancient Gear Megaton Golem — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 59 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Recovery/Recursion

Why it scores here

Megaton Golem converts a Fusion Summon into a large attacking body that can attack several times when fused from two or more Ancient Gear Golem materials, and its leave-the-field clause turns an opponent's removal into a follow-up Ultimate Ancient Gear Golem from the Extra Deck. Its 3300 ATK earns nothing on its own. The score rests on the revival and multi-attack text, the Fusion access shown by Ancient Gear Fusion co-occurring in 99% of decks, and the archetype-locked build cost. Its attack-lock on Spell/Traps is narrow and only applies during the Damage Step, so it adds little general interaction.

Axis scores

Axis Score Evidence
Accessibility 70 Fusion Summon via the archetype's own Fusion and Golem support, with Ancient Gear Fusion in 99% of decks (observed); no combo route is recorded, so the route itself is inferred.
Combo & Conversion 70 Text describes a board-ending attacker with multi-attack and a revival on removal, but there are zero recorded combo appearances, so conversion is text-only (inferred).
Resource Economy 60 The leave-the-field clause gives a free Extra Deck revival after an opponent's effect, a recovery-style advantage (inferred from text); no netCardAdvantage data.
Effect & Interaction 45 Attack-lock on Spell/Trap activations is limited to the Damage Step, a narrow form of interaction (verified from text).
Material Utility 20 Fusion monster that is rarely used as material in the sample; the body does not convert well as material (inferred).
Resilience & Flexibility 75 Its revival clause still produces a board after the common opponent-effect removal, and the multi-attack survives in several turns (verified from text, inferred for play).
Deck-Building Efficiency 45 Needs a dedicated Ancient Gear shell with two or more Golem materials, a real restriction on the deck, though it runs as a single copy (observed in 323 of 400 decks at one copy).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 59, Meta = provisional. Modifiers: Archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Large attacking body that can attack several times when fused from multiple Ancient Gear Golem
  • Revival from the Extra Deck when an opponent's card effect removes it from the field
  • Fusion access is well supported by the archetype (Ancient Gear Fusion 99% co-occurrence)

Weaknesses

  • Attack-lock is limited to the Damage Step and to Spell/Trap activations
  • Fusion Summon requirements (two or more Golem materials) restrict it to the archetype
  • Weak as material and little value when not fused into a multi-attack

Counters / choke points

  • Negating the Fusion Summon or the Golem materials before the attack
  • Removal by a card effect still leaves the Extra Deck revival, so non-effect removal and negation are the real answers

Best use

Boss/End-board finisher in an Ancient Gear Fusion build. Decks: Ancient Gears (Ancient Gears 693 archetype), Ancient Gears (G Golem 910 archetype). Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Fusion monster, 3300 ATK, attack-lock on Spell/Trap activations until the end of the Damage Step; Text: multi-attack when Fusion Summoned with two or more Ancient Gear Golem or Ultimate Pound materials; Text: Extra Deck revival of Ultimate Ancient Gear Golem when removed by an opponent's card effect
  • Observed: Ancient Gears archetype in 250 of 400 sampled decks (62.5%); Ancient Gear Fusion co-occurs in 396 of 400 decks (99%); Copies: 1 in 323 decks, 2 in 53, 3 in 24
  • Inferred: Fusion route via archetype Fusion and Golem support, since no combo routes are recorded; Boss-role conversion from text alone, since combo data is empty; Revival clause provides recovery value after removal
  • Data gaps: no combos supplied, so combo conversion is text-only inference combo data has zero appearances, so starter and material shares are unknown no banlist token, so 3 copies assumed decks sample is dominated by one archetype, so the distinct-archetype proxy overstates portability











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